Mind Magnets are little bits of info you create and arrange on the screen. Give them shapes and colors, move them around, and toggle them on/off with a tap—for planning, brainstorming, tracking scores, to-do lists, shopping lists, trip packing lists, etc. Forum discussion
36 popular logical fallacies, cognitive biases, and red herrings, ready to rubber-stamp your friends’ messages! From the classic “Straw Man” to the insidious “Confirmation Bias,” these errors in thinking are alphabetized and color-coded for your pedantic convenience.
I designed this educational game for iPhone and iPad in collaboration with Bolster Learning Systems. It teaches “subitizing”: the ability to “instantly see how many” without counting. Subitizing is fundamental to the development of young children’s math skills.
As a one-person company, I deliver high-end interactive media at low cost. With my help, a museum can add interactivity to smaller exhibits that would otherwise be static. I can work with your team to develop educational games and 3D simulations that run on iPad, Android, Gear VR, Cardboard VR, Windows, or Mac, using touchscreen or physical controls. Request a Proposal
“While the angels, all pallid and wan,
Uprising, unveiling, affirm
That the play is the tragedy, ‘Man,’
And its hero, the Conqueror Worm.”
— Edgar Allen Poe
(For iPhone with a Google Cardboard-compatible VR headset. Other VR platforms may follow. Release date not yet set—follow me on Twitter for news.)
I am seeking projects and collaborations involving accessibility, audio-centric gaming, and alternative control schemes, suitable for various disabilities; both for education and for entertainment. Request Information