Mind Magnets are little bits of info you create and arrange on the screen. Give them shapes and colors, move them around, and toggle them on/off with a tap—for planning, brainstorming, tracking scores, to-do lists, shopping lists, trip packing lists, etc. Forum discussion
36 popular logical fallacies, cognitive biases, and red herrings, ready to rubber-stamp your friends’ messages! From the classic “Straw Man” to the insidious “Confirmation Bias,” these errors in thinking are alphabetized and color-coded for your pedantic convenience.
These are functional, animated watch face apps offering dozens of analog and digital alternative face styles that you can use for free. They run in the Watch’s built-in browser rather than installing through the App Store. View Watch Faces
The face “5-Bit” may work with severely impaired vision, and I am seeking testers. Send Feedback
I designed this educational game for iPhone and iPad in collaboration with Bolster Learning Systems. It teaches “subitizing”: the ability to “instantly see how many” without counting. Subitizing is fundamental to the development of young children’s math skills.
As a one-person company, I deliver high-end interactive media at low cost. With my help, a museum can add interactivity to smaller exhibits that would otherwise be static. I can work with your team to develop educational games and 3D simulations that run on iPad, Android, Gear VR, Cardboard VR, Windows, or Mac, using touchscreen or physical controls. Request a Proposal
“While the angels, all pallid and wan,
Uprising, unveiling, affirm
That the play is the tragedy, ‘Man,’
And its hero, the Conqueror Worm.”
— Edgar Allen Poe
(For iPhone with a Google Cardboard-compatible VR headset. Other VR platforms may follow. Release date not yet set—follow me on Twitter for news.)
I am seeking projects and collaborations involving accessibility, audio-centric gaming, and alternative control schemes, suitable for various disabilities; both for education and for entertainment. Request Information