Press Info Scree: Treasure Landslide Game Mind Magnets: Info Organizer app Logical Fallacies & Cognitive Biases iMessage sticker pack Trip’s Treasures educational math game This is Not the Church of the Worm: VR Horror Experience Custom Museum Game Design Custom Game Design for Vision, Motor and Cognitive Impairment NoteClock: Natural-Language Clock @AdamsImmersive on Twitter Media Contact
Portrait photo

Thanks for checking out my iPhone and iPad app Mind Magnets. My new iOS game Scree is on the way.
—Morgan Adams

Media Contact

App screenshot: color-coded grid shopping list and to-do listPlay video
App Icon (colored squircles)

Mind Magnets
Info Organizer
App for iPhone and iPad

(Formerly DotSpace)

Mind Magnets are little bits of info you create and arrange on the screen. Give them shapes and colors, move them around, and toggle them on/off with a tap—for planning, brainstorming, tracking scores, to-do lists, shopping lists, trip packing lists, etc.   Forum discussion

Game screenshot: colorful gemsPlay video
App Icon (piñata)

Treasure Landslide Game for iPhone and iPad

Make the biggest landslide you can! Discover breakable treasure chests, collectible rare items, piñatas, Black Hole Bombs and more.

(Planned release: early 2019. Forum discussion. Follow me on Twitter for news.)

App screenshot: iMessage conversation about mini-golf with Circular Reasoning/Logical Fallacy/Begging the Question rubber stamp
App Icon (circles)

Logical Fallacies & Cognitive Biases
Sticker Pack for iMessage

36 popular logical fallacies, cognitive biases, and red herrings, ready to rubber-stamp your friends’ messages! From the classic “Straw Man” to the insidious “Confirmation Bias,” these errors in thinking are alphabetized and color-coded for your pedantic convenience.

Game screenshot: 6 treasure chests
App Icon (dolphin)

Trip’s Treasures
Math Skills Game for Preschool, Kindergarten, and First Grade

I designed this educational game for iPhone and iPad in collaboration with Bolster Learning Systems. It teaches “subitizing”: the ability to “instantly see how many” without counting. Subitizing is fundamental to the development of young children’s math skills.

Educational game example with gear

Custom Museum Games and Activities
Starting at

As a one-person company, I deliver high-end interactive media at low cost. With my help, a museum can add interactivity to smaller exhibits that would otherwise be static. I can work with your team to develop educational games and 3D simulations that run on iPad, Android, Gear VR, Cardboard VR, Windows, or Mac, using touchscreen or physical controls.   Request a Proposal

Game screenshot: dark shaft lit by headlamp
App Icon (Lovecraftian abomination)

This Is Not the Church of the Worm
Virtual Reality Horror Experience

“While the angels, all pallid and wan,
Uprising, unveiling, affirm
That the play is the tragedy, ‘Man,’
And its hero, the Conqueror Worm.”

— Edgar Allen Poe

(For iPhone with a Google Cardboard-compatible VR headset. Other VR platforms may follow. Release date not yet set—follow me on Twitter for news.)

Photo: joystick and button controls

Custom Games for Vision, Motor, and Cognitive Impairment

I am seeking projects and collaborations involving accessibility, audio-centric gaming, and alternative control schemes, suitable for various disabilities; both for education and for entertainment.   Request Information

iPhone web app: yellow large-print digital clock (10:30AM with description 'late morning')
App Icon (zeroes)

Natural-Language Clock App for Cognitive or Vision Impairment

Recycle an old iPhone, iPad, or other device as a clock, with phrases like “mid-day” and “late night” to help people facing cognitive or vision problems. If you keep the device plugged in, battery condition will not matter.   Free Web App

I built this app for my grandmother; I hope it benefits others too!   Send Feedback